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Showing posts from September, 2009

Hey look, I lied

So the week is over, and I haven't posted a new demo. I guess this makes me a liar. I'm sorry? Don't expect a new demo this week, or next week, or the week after that, or the week after any other week (induction applied to release dates?). School work just caught up with me, and I've realized the idiocy of taking seven classes in one semester. I'm still going to go through with it (because I'm an idiot, you see) but I don't expect to have time to do anything that isn't mandatory schoolwork or playing Left 4 Dead in between exams to relax. On the bright side, I have no intention to give up on the game, and hopefully my artist partner will be able to nag me into doing some work on the game.

Status update

Still alive and kicking - I haven't given up on Dokunibi, and there should be a new version out soon-ish: probably next week. I've worked on it a lot and it's got some pretty cool new features. I also got an artist on my team now to help out, which is really nice. Assuming Visual Studio cooperates (and it has a history of being uncooperative) the next demo will have some cool new features. Right now I'm working to add some interesting mechanics that force cooperation between Doku and Nibi beyond the basic "jump on her head".

New DokuNibi Demo

You can get the new demo here . The core gameplay is finally in there, with 15 levels to show it off. The game will take care of explaining the controls. It's a cooperative platformer. You can play it alone or with a friend - try both, and tell me which one you find harder. Have fun!

And then there was a blog

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Hello Internet, allow me to introduce myself. I am 21-year old professional flipper of bits (or as some call it, a programmer), currently studying to acquire a bachelor's degree in bit-flipping (also known as computer science). My interest in bit-flipping was born from an interest in games - I was told that to make games, one had to become very very good at flipping bits. So there I am. I care a lot about about games, and spend ridiculously large amounts of time making them. I've worked in games industry as a programmer, and I want to eventually work as a game designer. This blog will talk about games - sometimes I will talk about my own games, sometimes I will talk about other people's games. --- As of late, I've been working on this game: There's a rough demo version out there somewhere. That's all for this first post. If you care about games as much as I do, you can tell me by e-mailing me: nagnazul (at) gmail.com. If you'd like to help me make games, th